It reduces(eliminate?) the risk of a crewmember dying, but it is expensive(1.7k ish?), and the rewards sometimes not worth the price(there's at least 1 plant though). Max air tank is 10 but I finished this game with 7 tanksĬrowbar is the worst item to buy in the game. Make air tank a priority at first until 4 at 1st world, 7 tanks at second world. Even so, you need good crewmembers first to be bother using torpedos. Prioritize on buying medium range cannon first. You're more likely to die out of air instead)ĭont bother buying torpedos ammo early. Even if you are about to fight a boss, dont bother farming to buy more repair kits. Never buy repair kits unless you're fighting a boss. Think airplane gun targetting system (aim for the starry circle instead of the ship)Īlways keep a high stack of food and ammo count on the ship if you can buy them cheaply (1.5 stack of food, 2-3 stack of ammo) Medium range cannon is the best cannon gold-efficient wise. You will take a lot of damage from the exchange. Short range, high rate of fire weapons is bad.
DILUVION UPDATE UPGRADE
Krakatoa (best torpedo in the game) is good due to its AOE explosion, but reload speed is terrible and success dependent, plus high price cost (13k asking price+10k upgrade home to access the shop) (airtank - 9k normal, 6k ish at bazaar, 5.8k at home base) If you upgrade your home base to level 2 (10k gold needed), buy from there. (books - 100g sell price at wandering ships, 60g avg at others)īuy your things at the bazaar right above the vehicle guild. I would like to add something to this thread:Īlways sell your loots at the "wandering merchant" ship on the first map.
DILUVION UPDATE UPDATE
After update I'm pretty sure it has a compass Icon, but no map icon!
So look for the Ice city and ping for it. Extremely useful and will appear in the other areas. At higher levels you get merchants that sell anything you would need for exploring (Food, scrap, Torpedoes) weapons, ships and upgrades to ships.
You can purchase it for 1K which initially only offers a haven for Air and recruitible crew.
There's a small base called the "Shady Gnome co" or some such near the city of ice. Your torpedo officer will leave when he says he will. Torpedoes will spin you around once fired it seems. Repair kits are good for neigh instant repair, but several crewmen in your habitation area can also repair extremely quick for no cost at all. If you find a porthole with a crazed crewman or crates, come back with a crowbar unless you want to risk losing crew. Go to sim as soon as you comfortably can, being able to aim irrespective of direction of travel is immensely useful.Ĭrowbars (The most useful item in the sea!) can make any No/Yes/Crowbar option risk-less. Simple controls are good for initial familiarization but make combat an absolute pain in the ass, especially aforementioned torpedoes. You must shoot torpedoes to destroy them. Best way to dock is basically wedge your ship against the taller of the coral rocks the wrecks are wedged in. Get near, dock, kinda jerks all over and tension meter hits max. The wrecks in the second zone (Forget the name) can be really hard for your ship to properly access. Only inhabited areas will refill tanks every time you enter. Wrecks, loot etc will fill 1 tank of air the first time you enter them.
Simply opt out of Resubmerged’s updates to play.Noticed there's a lot of unexplained or un-intuitive elements of the game after a few hours. Those keen to access the original Diluvion can find it on the “staging branch”. If you’re interesting in trying Diluvion: Resubmerged, it’s currently discounted by 75 percent on Steam. One thing worth noting is how the game’s presentation still holds up, presenting a great mix of 3D environments and 2D art. Players can choose from nine different submarines and customize them, adding different crew members to bolster a specific play-style. It’s also now possible to save anywhere, which should be a boon for anyone burned by these issues in the base game. Improvements in Diluvion: Resubmerged include more dynamic salvaging, a new forging system for better customization, improved quest tracking and waypoints with a revamped UI, new side quests, new artwork, and new music. Diluvion: Resubmerged is the result of those efforts. Nonetheless, the development team has spent more than a year improving the game. The underwater game with FTL-like exploration and world-building had its share of issues and glitches. Arachnid Games’ Diluvion made a somewhat underwhelming splash when it released in February 2017.